I have personally purchased Super Capitals of people whose in-game profession is to join an industrial corp, gain the trust required to get access to CSMAs and CSAAs (which is for some corps harder than others) only to steal as many Super Capitals, before they are exposed as thieves. Furthermore, all directors in a corp have full access as well. You can give access to the whole alliance, all corpmembers, corpmembers with the Starbase Fuel Engineer role, and finally corp members with the Starbase Configuration Manager role. Storage in a CSMA (or CSAA immediately after the ship has been built) is very risky because access to them is difficult to restrict properly, let alone on individual basis. Owners of Super Carriers and Titans are forced to leave their most priced assets in space (perhaps using a holding toon), or stored in a CSMA. Super Capitals are likely to become very popular after the Dominion expansion is released, but they still have one major flaw, and that is they cannot dock. Now this had nothing to do with a Capital Ship Maintenace Array (CSMA), per se, but with the proposed changes to Super Capitals, I would like to raise the issue of secure storage for these ships. Thread Statistics | Show CCP posts - 0 post(s)Īs some may recall I once, involuntarily, gave away a fully officer fitted Nyx, to hostiles (I think it is still the most read thread on Scrapheap Challenge ). ![]() » Click here to find additional results for this topic using Google Increased security for CSMAs with the boost to Super Capitals I5 2500k isn't terrible but you're far enough behind on the manufacturer curve that getting a newer cpu won't break your bank and should give you some solid perf improvements.EVE Search - Increased security for CSMAs with the boost to Super Capitals Nevermind large scale tidi blobfests where you've got to render thousands of objects simultaneously. In day to day EVE that's not such a problem, but even in Jita stupid things like searching for a character docked in 4-4 can bog down your client unnecessarily if your CPU isn't up for the task. While part of UI latency can be attributed to the need to request data from the Monolith and then have it relayed back to you, a lot of it simply seems to stem from the client wanting to eat every bit of CPU power it has available to it. Lastly, CPU upgrades can significantly affect your client performance. Significant reductions in grid load times, client load times, logins, etc. SSDs will absolutely improve your performance, in all aspects of your computer not just EVE. ![]() Based on your specs you shouldn't notice any changes except in certain operations where data is cached (and the EVE UI is notoriously laggy garbage to begin with so a ms here or there in data latency doesn't really matter when it's still taking full seconds to render). You may see some minor improvements with faster memory but overall the only big factor is amount and again, if you're not pushing large numbers of clients you're fine. Memory upgrades are of more use, but not by much. Graphics cards upgrades are of minor use unless you're literally pushing the limit of the VRAM buffer (which is easily 60-70 clients simultaneously on most modern cards as they come with 6-8GB vram base now). Basically the big wins in EVE performance are CPU upgrades, if you want a tl dr. You're fine assuming you are running 1 client. Preface: I multibox, a lot, so I've delved into this topic a fair bit.
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